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NAMCO SYSTEM 10 HARDWARE
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HARDWARE DESCRIPTION
Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : Roms and some CD/DVD Based (Drum Master)

PCB : Picture

This hardware is based on Sony PlayStation


KNOWN NAMCO SYSTEM 10 GAME LIST
-=Taito's Namco System 10 Games=-
Hajime no Ippo : The Fighting
Hajime no Ippo : The Fighting : Round 2


-=Taito's Namco System 10 Games=-
2001
No images available
 

Hajime no Ippo : The Fighting
Taito - 2001
This games runs on 's Namco System 10 hardware
Hajime no Ippo : The Fighting
Hajime no Ippo : The Fighting Hajime no Ippo : The Fighting
Flyers : Normal Flyer
Sequel : Hajime no Ippo : The Fighting : Round 2 (2002)
 

Hajime no Ippo : The Fighting : Round 2
Taito - 2002
This games runs on 's Namco System 10 hardware
Hajime no Ippo : The Fighting : Round 2
Hajime no Ippo : The Fighting : Round 2 Hajime no Ippo : The Fighting : Round 2
Prequel : Hajime no Ippo : The Fighting (2001)
 

 

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