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KONAMI BEMANI PYTHON HARDWARE
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HARDWARE DESCRIPTION
CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Connection Format : JVS
Hardware Notes : Hardware is made up of a Konami main board (a bit like Viper) containing a couple of Konami chips, a flashROM, a couple of CPLDs and a heat sinked Toshiba TMPR3927.
On top of that on another metal platform is a standard PS2 main board (the original PS2, old type square board) with the standard PS2 video cable plugged into it and into the main board, plus a power cable coming from the main Konami board into it and a small cable coming from the PS2 front connection board in a tiny connector joining to a connector on the main board. The front controller/memory card ports are present and in one of them is a Sony Magic Gate card which no doubt has a 16M flashROM and a secured PIC. Main game is stored on a 128M CF card which plugs into the Konami main board

This hardware is based on Sony PlayStation 2


KNOWN KONAMI BEMANI PYTHON GAME LIST
Dancing Stage Fusion


Dancing Stage Fusion
2005
Dancing Stage Fusion
Dancing Stage Fusion Dancing Stage Fusion
 

 

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