CPU : 128 Bit "Emotion Engine"
 - System Clock: 300 MHz
 - System Memory: 32 MB Direct Rambus
 - Memory Bus Bandwidth: 3.2 GB per second
 - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
 - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
 - Floating Point Performance: 6.2 GFLOPS
 - 3D CG Geometric Transformation: 66 million Polygons Per Second
 - Compressed Image Decoder: MPEG2
 Graphics : "Graphics Synthesizer"
 - Clock Frequency: 150MHz
 - DRAM Bus bandwidth: 48 GB Per Second
 - DRAM Bus width: 2560 bits
 - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
 - Maximum Polygon Rate: 75 Million Polygons Per Second
 Sound : "SPU2+CPU"
 - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
 - Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
 I/O Processor
 - CPU Core: Current PlayStation CPU
 - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
 - Sub Bus: 32 Bit Connection Format : JVS
 Roms : Flash Cart 
         This hardware is based on Sony PlayStation 2         |