| Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz?, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec.
 OS ROM : 512 Kilobytes
 Sound CPU : Panasonic MN1020012A
 Sound DSP's : ZOOM ZSG-2 DSP, TMS57002 DSP
 Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
 Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
 Resolution : 256x224 - 740x480
 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
 Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
 Media : PCMIA II Cards
 Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
 Optional I/O : Video, Stereo, Trackball, Race Controller, 3rd & 4th Player, Memory Card
 Onboard Memory : Present - Saves High Scores and Settings including Calibration but only per game.
 Board Layout : Comprises the following main parts....
 - Sony ZN-2 Motherboard
 - Taito FC PCB (Sound hardware & FLASHROMs)
 - Taito CD PCB (PCMCIA cart interface)
 - Optional Communication Interface PCB
 - Optional Save PCB
 Comm Link : Two LAN Connectors plus Terminator
 Conversion Class : JAMMA+
 
 PCB Pictures (large) : Top - 1st Board - 1st Board Underneath - 2nd Board
 
 This hardware is based on Sony PlayStation
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