| Sebring 1979		 (Prototype)
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		| Notes : (from Jed Margolin) Designed by Owen Rubin, this was a first person sit down game with a curved projection mirror and a monitor that was mounted on top of the cabinet facing down. | 
| Introduced a number of innovations that were copied by later generations of driving games; | 
| 1. The player drove around a circular track; the hardware made it look like the objects that were farther away were smaller. | 
| 2. The player saw the front of his own car, which shook as the car was driven. | 
| 3. There were other cars on the track which the player had to get around. | 
| 4. The player started the game by starting the engine, which started with a bang, a hardware bug that we liked, so we kept it in. | 
| The Hardware Engineer was Jed Margolin, Paul Mancuso was the tech, aided only by Karen Bjorquist (assembler). | 
| Jed Margolin and Paul Mancuso put a large speaker in the front of the seat, between the player's legs which gave the player a nice buzz from the engine sound. Years later, this feature was used by others, who patented it. |