| CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz
 - System Memory: 32 MB Direct Rambus
 - Memory Bus Bandwidth: 3.2 GB per second
 - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
 - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
 - Floating Point Performance: 6.2 GFLOPS
 - 3D CG Geometric Transformation: 66 million Polygons Per Second
 - Compressed Image Decoder: MPEG2
 Graphics : "Graphics Synthesizer"
 - Clock Frequency: 150MHz
 - DRAM Bus bandwidth: 48 GB Per Second
 - DRAM Bus width: 2560 bits
 - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
 - Maximum Polygon Rate: 75 Million Polygons Per Second
 Sound : "SPU2+CPU"
 - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
 - Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
 I/O Processor
 - CPU Core: Current PlayStation CPU
 - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
 - Sub Bus: 32 Bit
 Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.
 
 Notes : It's a Playstation 2 (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.
 
 This hardware is based on Sony PlayStation 2
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