|  |  |  |  | TAITO 68020 BASED HARDWARE [ BACK TO MAIN PAGE ] - [ TAITO HARDWARE PAGE ]
 
 
        | HARDWARE DESCRIPTION |  | CPU : 68020 Hardware : Various Configurations
 Emulators : MAME
 
 |  
 
 
 
 
	| Chase Bombers 1994
 |  
		| CPU : 68020 Sound CPU : 68000
 Sound Chip : Ensoniq ES5505 @ 16MHz
 Custom Tilemap Chip : TC0480SCP
 Custom Chips :
 TC0470LIN - ?
 TC0510NIO - known input chip
 TC0570SPC - must be the object chip (next to spritemap and OBJ roms)
 TC0590PIV - Piv tilemaps
 TC0620SCC - lightgun ??? pivot port ???
 TC0650FDA - palette ? (Slapshot and F3 games also have one)
 Notes : Chase Bombers and Under Fire combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN.. Why did Taito give it a different name in this incarnation?
 
 |  
		
			|  |  |  
			|  |  |  |  
			|  |  |  |  
	
	
	 | Flyers :  Chase Bombers Flyer |  
 
 
	| Galactic Storm 1992
 |  
		| CPU : 68EC020 68000 (OSC1:32MHz, OSC2:20MHz) SOUND : Ensoniq 5701,5510,5505 (OSC1:16MHz, OSC2:30.47618MHz)
 Custom Tilemap Chip : TC0480SCP
 Custom Chips : TC0100SCN, TC0510NIO, TC0580PIV x2, TC0110PCR, TC0470LIN x2, TC0570SPC, TC0610, ADC0809CCN
 Notes : Uses an enhanced sprite system from the one in normal Taito Z games.
 
 |  
		
			|  |  |  
	
	
	 | Flyers :  Galactic Storm Flyer |  
 
 
	| Ground Effects / Super Ground Effects 1993
 |  
		| CPU : 68EC020 @ 25Mhz, 68000 @ 16Mhz SOUND : Ensoniq SUPER GLU, Ensoniq ESP-R6
 OSC. : 40.000MHz 16.000MHz 30.47618MHz
 Custom Tilemap Chip : TC0480SCP
 Custom Chips : TC0480SCP, TC0570SPC, TC0470LIN, TC0580PIV,TC0650FCA, TC0510NIO,TC511664.
 Notes : Modified Taito Z hardware.
 
 |  
		
			|  |  |  
			|  |  |  
	
	
	 | Notes : Super Ground Effects is just a DIP switch change and is the name for the large formula 1 cabinet version. |  | Flyers :  Super Ground Effects Flyer - Normal Flyer |  | PCB :  Picture (large) |  
 
 
	| Gun Buster 1992
 |  
		| CPU : 68EC020 68000 SOUND : Ensoniq ES5510, Ensoniq ES5505
 OSC. : 40.000MHz 16.000MHz 30.47618MHz
 Custom Tilemap Chip : TC0480SCP
 Custom Chips : TC0470LIN, TC0570SPC, TC0260DAR, TC0510NIO.
 Notes : Gunbuster uses a slightly enhanced sprite system from the one in normal Taito Z games.
 
 |  
		
			|  |  |  
	
	
	 | Flyers : Normal Flyer |  
 
 
	| Super Chase 1993
 |  
		| CPU : 68020, 68000 Sound CPU : 68000
 Sound Chips : Ensoniq ES5510, Ensoniq ES5505, MB8421 (x2), MB87078
 Custom Tilemap Chip : TC0480SCP
 Custom Chips : TC0570SPC, TC0470LIN, TC0510NIO, TC0650FDA, ADC0809CCN
 Osc. : X2=26.686MHz, X1=40MHz, X3=32MHz
 
 |  
		
			|  |  |  
	
	
	 | Flyers : Normal Flyer - Other Flyer |  
 
 
	| Under Fire 1993
 |  
		| CPU : 68020 Sound CPU : 68000
 Sound Chip : Ensoniq ES5505 @ 16MHz
 Custom Tilemap Chip : TC0480SCP
 Custom Chips :
 TC0470LIN - ?
 TC0510NIO - known input chip
 TC0570SPC - must be the object chip (next to spritemap and OBJ roms)
 TC0590PIV - Piv tilemaps
 TC0620SCC - lightgun ??? pivot port ???
 TC0650FDA - palette ? (Slapshot and F3 games also have one)
 Notes : Chase Bombers and Under Fire combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN.. Why did Taito give it a different name in this incarnation?
 
 |  
		
			|  |  |  
	
	
	 | Flyers : Normal Flyer |  
 
 |  |