| CPU : R4650 (MIPS III with IDT special instructions) 64-bit main CPU @ 166 MHz Sound CPU : H8/3002 16-Bit @ 16.384 MHz
 Sound Chip : Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output
 Graphics Hardware : Namco Custom Texture Mapped Polygons Hardware, 1 text tilemap
 Colours : 16.7 million colours onscreen
 Features : Texture mapping; Gouraud shading; Depth-cueing
 Extra Hardware features : System Super 23 games have texture filtering that standard System 23 games don't have.
 I/O : Uses a PIC16Cxx-based I/O board. The I/O boards' MCUs are connected to the H8/3002's serial port.
 Board composition : Crate of PCB's
 Board Pictures : Crate - Motherboard - Memory PCB - Bass Amp - FCA PCB - EMI PCB - MSPM(FRA) PCB
 
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