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        | HARDWARE DESCRIPTION |  | Main CPU : 2 x MC68000 @ 12.5 MHz Sound CPU : Z80 @ 4 MHz
 Sound chip : YM2151 @ 4 MHz & SegaPCM @ 15.625 kHz
 Video resolution : 320 x 224
 Board composition : CPU board + Video board
 Hardware Features : 128 Sprites on screen at one time, 2 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, 1 road layer and can draw 2 roads at once (i.e. for the road splits in Out Run), translucent shadows.
 
 System Pictures : Top Board - Bottom Board
 Emulators : MAME
 
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	| Out Run 1986
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	 | Flyers : Japan (Front) - Japan (Inside) - Japan (Back) |  | Manuals : Manual |  | PCB : Deluxe Top - Deluxe Bottom |  | Links : www.outrun.org - A website dedicated to the Out Run series. |  | Magazine reviews : C+VG Jan '87 - SU Feb '87 - Crash Apr '87 - YS Aug '87 |  | Cabinet Notes : The cabinets shown above are the Deluxe (Motion Cabinet), Upright, Mini, Cockpit (Motion Cabinet), Japanese Original Cockpit and the Australian Licensed Cockpit. The control panel shown is from the deluxe, click the links here for closeups of the Upright and Mini control panels.
 |  | Gameplay : A point to point driving game, you drove a convertable Ferrari Testarossa and had to beat the clock to each checkpoint by choosing your own route from splitting roads and by avoiding slower traffic. It is Arguably the most influential driving game ever made and still rightfully hailed as an all time classic.
 |  | Game Trivia : Yu Suzuki's idea for Out Run came from the 1981 "The Cannonball Run" film. Originally planned to take place in America, this was changed to Europe he believed it had a more interesting landscape, he spent 2 weeks touring Europe in a BMW 520 collecting ideas for the games stages. Out Run was the first game to let you choose your own background music (by “tuning the radio”), this was made all the more standout by the fact that the tunes were good and you genuinely felt like you had a decent choice.
 Out Run used a more powerful version of the graphics scaling hardware from Hang On, this enabled it to include both the splitting roads at the end of each stage and changes in road elevation.
 Sega did not obtain a license to use the Testarossa from Ferrari, and there have been numerous licensing issues with Ferrari throughout the Out Run franchise due to this. (i.e. the Nintendo 3DS version does not have the prancing horse logo on the car, and Out Run 2 is no longer available to buy).
 The deluxe electro-mechanical moving cabinet is considered a modern masterpiece, and is still one of the most desirable cabinets for collectors who have the room.
 |  | Hints Fastest route: Right (Devil's Canyon), Left (Snowy Alps), Right (Wheatfield), Right (Autobahn).
 Secret Message: Before the road forks press and hold Start, when you choose one of the roads a credit message will show.
 Fast Start: Keep the revs just below red, the exact moment the light got green floor it.
 Speed: Change gears at about 120mph not redline to avoid wheelspin, and come off throttle for gentle corners instead of breaking.
 Off Road: Just before going off road if you quickly flick to low gear and then high gear again you can drive off the road without any slowdown for about 1-2 seconds.
 |  | Game Credits Developer: Sega AM2
 Designer: Yu Suzuki
 Music: Katsuhiro Hayashi, Koichi Namiki
 |  | Sequels : 
										Turbo Out Run (1989)
			 - 								Out Runners (1992)
			 - 								Outrun 2 (2003)
			 - 								Outrun 2 SP / Outrun 2 Special Tours (2004) |  
 
 
	| Super Hang-On 1987
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	 | Flyers : Normal Flyer - Other Flyer - UK Flyer |  | Manual : Manual |  | Magazine reviews : YS Aug '87 |  | Gameplay : A point to point motorbike racing game where you have to beat the clock to each checkpoint, and the sequel to Hang-On. |  | Game Trivia : The main change was the introduction of a turbo button, which could only be used at top speed (280kph) to go even faster at the expense of being able to get around sharper corners. Other notable changes from Hang On included 4 different courses, changes in track elevation and 4 different selectable music tracks, (the latter two features borrowed from Out Run). |  | Hints : You can control your cornering angle by releasing the turbo instead of breaking, the handling model was quite advanced for the time. |  | Game Credits Developer: Sega AM2
 Designer: Yu Suzuki
 Music: Katsuhiro Hayashi, Koichi Namiki
 |  | Prequels : 
										Hang-On (1985)
			 - 								Hang-On Jr. (1985) |  | Other version : 
										Super Hang-On (Hang-On Conversion)
			(1987,Sega Space Harrier) |  | Sequel : 
										Limited Edition Hang-On (1991) |  
 
 
	| Turbo Out Run 1989
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	 | Flyers : Normal Flyer - Other Flyer - Alternate Flyer - Japanese Flyer - Japanese Alternate Flyer |  | Cabinets : Cockpit Conversion Sticker - Header - Map |  | Magazine reviews : ACE May '89 - TGM Jun '89 |  | Gameplay : The sequel to Out Run, a point to point race across America in a Ferrari F40. Turbo's main changes to Out Run were a turbo button (a more advanced version of the Super Hang-On turbo where you had to manage the heat of the turbo) and weather and road effects (including puddles, snow, oil, bumps and barriers on the road). There was also a shop every 4 stages where you could upgrade your turbo, engine or tyres. |  | Game Trivia : The "shop" music from the car upgrade screen is the same as in Hot Rod, Fantasy Zone, and remixed versions appear in the Planet Harriers shop and Dynamite Baseball '97 title screen. The game was available as a dedicated cockpit and upright, but was mainly sold as an upgrade kit for Out Run. A few rare dedicated Turbo Out Run Deluxe cabinets exist and can be identified by being white with plastic mouldings on the monitor sides.
 |  | Game Credits Designer: Satoshi Mifune
 Music: Hiroshi Kawaguchi (Hiro), Yasuhiro Takagi
 |  | Prequel : 
										Out Run (1986) |  | Sequels : 
										Out Runners (1992)
			 - 								Outrun 2 (2003)
			 - 								Outrun 2 SP / Outrun 2 Special Tours (2004) |  
 
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