|Main Processors : MC68000 @ 16MHz
Sound CPU : Z80 @ 4MHz
Sound Chips : YM2610
Video Resolution : 640x240 (2x320x240)
Hardware Features : The games played across 2 screens, giving a true cinema style look to them, and also made larger characters possible.
Hardware Notes : Similar to Taito F2 System.
For each screen the games have 3 separate layers of graphics: - one 128x64 tiled scrolling background plane of 8x8 tiles, a similar foreground plane, and a 128x32 text plane with character definitions held in ram. As well as this, there is a single sprite plane which covers both screens. The sprites are 16x16 and are not zoomable.
Warrior Blade has a slightly different gfx set for the 2nd screen because the programmers ran out of scr gfx space. In-game while tiles are scrolling from one screen to the other it is necessary to have identical gfx tiles for both screens. But for static screens (e.g. cut scenes between levels) the gfx tiles needn't be the same. By exploiting this they squeezed some extra graphics into the game.
There is a single 68000 processor which takes care of everything except sound. That is done by a Z80 controlling a YM2610. Sound commands are written to the Z80 by the 68000.
Tilemaps : TC0100SCN has tilemaps twice as wide as usual. The two background tilemaps take up twice the usual memory space each. The text tilemap takes up the usual space, because its height is halved.
Emulators : MAME