|Main Processors : 2xMC68000 @ 8MHz
Sound CPU : Z80 @ 4MHz
Sound Chips : YM2610
Video Resolution : 864x224 (3x288x224)
Hardware Capabilitys : Line-Line Scrolling
Hardware Features : The games played across 3 screens, giving a true cinema style look to them, and also made larger than life characters possible.
Hardware Notes : Similar to Taito F2 System.
For each screen the games have 3 separate layers of graphics:- one 128x64 tiled scrolling background plane of 8x8 tiles, a similar foreground plane, and a 128x32 text plane with character definitions held in ram.
There is a single sprite plane which covers all 3 screens, the sprites are 16x16 and are not zoomable.
Twin 68000 processors are used; both have access to sprite ram and the tilemap areas, and they communicate via 64K of shared ram.
Sound is dealt with by a Z80 controlling a YM2610. Sound commands are written to the Z80 by the 68000 (the same as in Taito F2 games).
Tilemaps : TC0100SCN has tilemaps twice as wide as usual. The two background tilemaps take up twice the usual memory space each. The text tilemap takes up the usual space, because its height is halved.
Emulators : MAME