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KONAMI COBRA SYSTEM HARDWARE
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HARDWARE DESCRIPTION
Main CPU: PowerPC 603e @ 100 MHz
Sub CPU: PowerPC 403GA @ 33 MHz
Graphics CPU (transform & lighting): PowerPC 604 @ 100 MHz
Sound CPU : 68EC000 @16 MHz
Sound Chip : Ricoh RF5C400 PCM 32 Channel, 44.1 kHz Stereo Output, 3D Effect Spatializer + TMS57002 effects DSP
Video Board: Custom IBM OpenGL board based on graphics options for the RS/6000 series workstations
Video resoution : 640 x 400 Pixels + Mini LCD Screen Capability
Colours : 16 bit Color x 2
Raster System : 144 bits/pixel Frame Buffer including 16 bit Color x 2, 8 bit Alpha, 32bit Depth (Floating Point Z-buffers), 12 bit Stencil, 256 Level alpha Blending, Polygon & Wire Frame Rasterization
Rendering : 1-5 Million Polygons/sec, 50-250 Million Pixels/sec,
Capabilitys : Anti-aliasing by Subpixel Sampling, Flat Shading, Gouraud Shading, Up to 8 Light Sources consisting of parallel light , point light, & spot light, Linear Fog, Exponential Fog, Particle Emulation, 6 Clip Planes, Mapping with Perspective Correction, Mipmap Support ,Bilinear & Trilinear Filtering, Real-time Texture Loading System
Other : 100meg High Speed Network Communication


KNOWN KONAMI COBRA SYSTEM GAME LIST
Fighting Bujutsu : Wu-Shu


Fighting Bujutsu : Wu-Shu
1997
Fighting Bujutsu : Wu-Shu Fighting Bujutsu : Wu-Shu
Flyers : Normal Flyer - Other Flyer
Pictures : Kit Picture
PCB : PCB Picture
 

 

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