| Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec.
 OS ROM : 512 Kilobytes
 Sound CPU : Panasonic MN1020012A
 Sound DSP's : ZOOM ZSG-2 DSP, TMS57002 DSP
 Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
 Main RAM: 2 Megabytes
 Video RAM: 2 Megabyte
 Sound RAM : 512 Kilobytes
 Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
 Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
 Resolution : 320x224
 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
 Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
 Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
 
 Emulators : ZiNc - MAME
 
 This hardware is based on Sony PlayStation
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