| CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC)
 Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
 Main Ram : 32 megs
 Main Memory : 16 MByte
 Graphic Memory : 16 MByte
 Sound Memory : 8 MByte
 Media : ROM Board
 Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
 Polygons : 2.5 Million polys/sec
 Rendering Speed : 500 M pixel/sec
 Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
 Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.
 
 Notes : This is a standard dreamcast type spec, so has less power than the Sega Naomi.
 Inputs : Supports various types of input such as joystick, light guns, and track balls via a common interface.
 Flyers : System Flyer
 
 This hardware is based on Sega Dreamcast
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